The one thing I can say with absolute certainty about this level is that it's unique. It does away with all the complex block designs of the modern era and uses primarily solid lines to represent all the different forms. It works well, too; the minimalistic design is very well-executed and really stands out among other modern levels. The gameplay is unique, too; the first half consists almost exclusively of (topologically) flat gameplay with clusters of spikes to jump over. The second half adds a little more variation, but the limited visibility of the tower, while admittedly kind of a cheap way to add difficulty, continues to force the player to concentrate on the gameplay. Overall, I liked it, even though it was slightly frustrating at times.
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sorry about this gang