Has a 2.0 charm to it. Not in the deco but it doesn't feel like modern levels that try to be the next big thing or represent something deeper.
I investigated the level in the editor, and I think a huge contributor to its feel is the custom background which I actually thought was a default RobTop background. I was like, how come nobody else has used this background in a space level yet? I think that's fantastic how you managed to capture that! For that alone I have to bump up the visuals rating from a 7 to a 10.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang