I've already discussed this level in video form, when it came out, so I'll try to summarize my thoughts from back then, since they are the same now.
Based on the prompt this level is based on (Stereo Madness remake), Bli made a pretty decent job on this level. The technicalities of this level are quite impressive, especially the fluid animations. I also very much enjoy the overarching story told in the level about a new player rage-quitting on Stereo Madness. The forced deaths the player has to experience are a clever way to build the narrative.
Unfortunately, the storytelling of this level isn't perfect. The first ship part, for instance, is quite simply a filler visual stimulation that has nothing to do with anything in the rest of the level.
The gameplay, while mostly being Stereo Madness, also has some major flaws... at least, when it comes to sightreadability. Some camera movements back and forth make some easy obstacles quite hard to predict, and we can be all day discussing the 9 screens section, and how everything wrong with it would be solved if Bli indicated which screen was not going to be smashed and, therefore, safe to look at.
Overall, like I said before, the level isn't necessarily bad, especially for its prompt and the time limit given, but it has quite some flaws in sightreadability and narrative cohesion.
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sorry about this gang