It's kinda impressive how many subtle ways this level finds to be hard to read. Let me list what I can remember:
Blind transitions
Objects materializing in the middle of the screen (as opposed to moving in from the right and being visible the whole time)
Bad camera movement (the camera zooms in soon enough right before the last part that it was kinda hard for me to tell that I needed to jump one more time; maybe that's just a me problem, but I wanted to point it out)
Objects that look like they should have hitboxes being intangible with no indication of such
...Whatever was going on in the last swing part
Other than all that, the gameplay was fun enough, and the deco looks good. I don't mind the first swing part; you actually have enough time to react to everything there.
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sorry about this gang