I think i did a pretty good job overall. I hope my passion for creating is felt while playing / watching the level as it honestly still holds a special place in my heart to this day. It's hard for me to be objective towards something i have so much bias for but looking back i think more levels should aim towards having multiple distinct parts each having their own gamemode dedicated to them. The level starts off as cube, and gameplay changes appear at a consistent rate throughout. I adore the song in this level and representing it properly was honestly one of my top priorities. Ive always felt like the song was very soothing and calming despite the energy that the drop delivers, the rather fast paced gameplay coupled with the minimal flashes and static designs do a good job of conveying this in my eyes. In retrospect , even if i could, i don't think i would ever change anything about Lure. Not that the level is perfect, it's far from that, but i believe that it benefits a lot from it's imperfections.
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sorry about this gang