Review of Sunset Sandstorm

by
, 2025-04-02, 14:35:24, Level ID: 55547703
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says...

In my eyes this is among the most recognizable extreme demon in the game, and for a good reason. The song representation in this part is so good that the first cube section has become iconic for it, every somewhat experienced GD player remembers the click pattern. The base gameplay in this part is good and really innovative, the level takes a simple structure, repeats it, and explores so many ideas on what to do with it. Unfortunately, the pink orb section at ~8% has been ruined by 2.2, making it much harder than what it originally was. My only real complaint with this part would be 11%, i don't mind the gameplay being completely covered up but the section just shouldn't be this hard considering that the gameplay is invisible. I would also like to point out the color progression throughout the cube section, as the bright and pale yellow turns more orange and saturated.

As you are catapulted into the second part you encounter really odd memory ish gameplay, that at first might seem unfun, but after learning it it gets very consistent apart from 1 or 2 clicks. The wonkiness of some of the inputs can be excused by how creative the structuring in this part is, the level is literally closing in on you as you narrowly escape which was really well executed. This part is imo really underrated as the song representation is just as immaculate as the first section. The guitar riffs goes so well with the gameplay and each one of them is made powerful through both the decoration and gameplay. My only complaint is the wave part, it feels rushed, and i don't like how it completely discards the idea of going through structures that the entire level had maintained so far.

The drop energy the drop part carries is phenomenal. The song is already great on it's own and the decoration just goes so well with it, it just has that raw energy where what matters most is the ideas being put forward, and not the execution itself, which i think is a mentality more creators should adopt for decorating overall. The background is simple but works well, the color work is great and the gameplay really keeps you engaged. It's fun, gimmicky in some places, never gets frustrating. The level gets easier overtime, making the drop really enjoyable to play on it's own, while not being frustrating if you play from earlier in the level. The ending ball part is really neat, its a great ending to a great level.

I doubt this is what the creator intended, but to me the progression in this level just boils down to "getting closer to the sun", the start consists of a desaturated yellow, and ends with really bright and colorful sections. Again, i just wish 2.2 didn't mess things up with this level.

OVERALL9/10
GAMEPLAY8/10
VISUALS10/10
DIFFICULTY75/100
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sorry about this gang