This level perfectly fits the criteria of "raw", gimmicky and unique early 2.0 gameplay and decoration style make for a very epic level. I particularly appreciate the way boss fights are utilised in this level, the dual in particular is very awesome. A lot of the parts arent particularly cohesive and the level is stereotypically "bad" due to its lack of readbaility, which like thinking space makes it unique and gives the level a nice charm. This combines with the dubstep song creates a nostalgic level, you can tell the creator loved using the newly added move triggers, and it makes the level feel like its trying to kill the player on purpose, the moving structures give the level a sense of sentience. The level in spots lacks cohesivness and some parts dont fit in the level really at all, but some parts like the drop robot are super awesome, utilising veritcality in a way most levels do not. Very cool level, but evidently flawed in many aspects.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang