Titanomachina is one of the most stylistic and avante garde layouts I have seen, it is impossible to predict the gameplay choices in this level, their unpredictable nature contrasting the repetitive song. The level is baron, devoid of decoration, but not of personality, the use of gameplay gimmicks to convey "hell theme" in a truly unconventional manner is awesome, rather than being an impossibke level purely based upon difficult short window timings a large amount of Titanomachina's difficulty comes from deciphering the gameplay itself. A truky interesting experience that has an unnerving feel, like the fear of the dark, ambiguity can be uncomfortable and discombobulating.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang