Review of solstice dawn

by
, 2025-03-14, 14:06:11, Level ID: 110250078
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Quadrid has a very "continuous" style, and by that I mean that you could say any level by him has 1, 3, or any number of parts, because they all flow into each other extremely well and are revolved around the same idea. The main concept of this level is pretty clear: the backgrounds are very colorful and trippy, basically using every color on the hue slider, while most of the foreground is dark and minimal.

While Quadrid's style can be described as minimalistic, he shows a very advanced knowledge of the editor. You can see this in the level's effects. Most of them are made using shaders applied to specific layers, while others are made traditionally without them, like the star background in the ball part. Quadrid alternates using shaders for the backgrounds (to make effects like the very first one), structures (parallax) or even both.

One thing I really like about Quadrid's style is the structuring. It's very barebones, usually composed of simple 1x1 blocks and spikes, but that doesn't mean it's a bad thing. He knows how to keep things simple enough to capture the essence of the game, and the limitations make for some very interesting gameplay. The decoration is also very minimal: on top of these blocks there are only single details like pulsing stars or small objects, or even nothing at all, while still feeling complete.

While short, this is probably one of his most ambitious levels and one that showcases his technical ability in full display.

OVERALL8/10
GAMEPLAY9/10
VISUALS8/10
DIFFICULTY-/100
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sorry about this gang