Review of commatose

by
, 2025-04-04, 13:41:57, Level ID: 110653463
avatar
says...

Oh, Rply. The man I first met when he made a poor experience in Greenagain has made my favorite 2.2 level of all time.

Firstly, I need to thank him for introducing me to commatose as a song. I'm not sure why the most secret levels with NONGs always manage to come up with absolute bangers (Cityfade, Well Rested, Etc.) but i'm thankful for it. I've been obsessed with commatose as a song since this level came out. Sure, levels do that often, but i'm sure it never goes unappreciated to the creator. Moreover what makes this great is that Rply actually put thought into his gameplay rather than just leaving it unreadable or unoriginal and boring. Gameplay is especially important when your level spans nine and a half minutes. Now, I haven't beaten the level myself, mostly because I have a massive skill issue, but I have run through it a couple times in practice, and I am SHOCKED by how well the sync works. Particularly in things like the UFO part and some of the orb timings he puts in.

It's not a stretch to say that nobody who currently plays Geometry Dash builds quite like Rply does. And I still haven't figured out how to pronounce the dude's name (reply? replay? what the fuck?). Rply strays as far away from the cleanliness and visual standards of most Geometry Dash creators and instead opts to just place down random shit that comes to his mind when he hears the song. Exactly how I would do if I still played. It especially works in the context of commatose, because it's a pretty varied song overall, thus there's a lot of room for interpretation. I like how Rply mostly sticks to the teal and orange color palette like it's seen on the plastic death album cover. The so-proclaimed "abyss angel", also on the album cover, is also a key element of the level, as it shows up almost everywhere. I love when creators use details like this in proper context, it adds undeniable charm to the level.

Another cool thing Rply does is take advantage of the UI trigger for some further song representation or other sort of visual elements that don't distract from the gameplay, but definitely make the level feel more complete. It's interesting, too, because as far as I have been able to tell, nobody has used the UI trigger quite like this. I'm really hoping it sticks around, though, because it has amazing potential. Overall, amazing gameplay, amazing decoration, amazing song representation, amazing song itself, god damn it Rply. I'm such a glazer it's unfathomable.

OVERALL10/10
GAMEPLAY9/10
VISUALS10/10
DIFFICULTY-/100
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sorry about this gang