Review of GloomIX

by
, 2025-04-04, 14:51:13, Level ID: 116781287
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More than anything, this level confuses me. GloomIX is part Clubstep remake and part 1.9 "hell level" with more modernised designs, and just keeps throwing curveballs at the viewer during its runtime.

I honestly appreciate this level's willingness to just, do shit. It's a surprisingly well put together level considering how all over the place it is; I like how the designs in the first part progress from flat slopes with metal highlights to the flat block memory cube maze with metal highlights, and I also like the usage of sawblades for structure corner deco consistently throughout the level, it helps give GloomIX a bit more visual identity. With that said, though, this level's style and details are constantly shifting; the drop sections sort of remind me of Clubstep Nightmares by Zobros, except red, and then there's a random Nine Circles section thrown in, and then a 1.6-styled cube maze, and at the end there's a giant Winnipeg Jets logo in the middle of the screen out of nowhere. It genuinely feels like a fever dream at times because of how little sense a lot of the twists and turns in the level make, but I have to admit that each individual part does look decent, and the unexpected twists make the level pretty damn memorable.

With that said, I wish this level picked a clearer direction in regards to how authentic it is to a certain era of 1.9. The "era" of GD that each part is most reminiscent of is probably the most inconsistent thing about the entire level, as it jumps around between late 1.9 (beginning), early 1.9 (late midsection), 1.6 (middle memory cube), 1.8 (beginning of the drop) and even some 2.0/2.1 near the ending. Picking a specific time period and focusing on it would likely have made the approach taken to the visuals feel a lot more cohesive, even if the actual parts were as incohesive as they currently are, because at least all the visual decisions taken would make more sense for a specific time period. Considering this was built with the 1.9 editor, something like an early-mid 1.9 megacollab might have hit the mark best, and allowed the creators the most freedom in terms of the fever-dream-esque approach taken with this level.

Regardless, GloomIX is quite a funny level, and one that I find pretty memorable despite the glaring flaws. I would really like to see more attention to detail in regards to authenticity, and more care taken to match parts to the time period they're roughly modelled after. I'd recommend this for Star Rate.

OVERALL5/10
GAMEPLAY3/10
VISUALS6/10
DIFFICULTY59/100
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sorry about this gang