ReTraY is one of the few beloved map pack levels, and it was awesome back in the day, but I’ve grown less fond of it over time.
First, the updates. ReTraY was updated in 2.0 and 2.1, the latter being the longest-lasting and most well-known. But the second coin is boring (you get rewarded for doing nothing), Potbor makes no sense being here, and the black click counter always stood out as ugly to me, among other changes I’m not a fan of. This is a common issue among map pack levels, but at least most of the gameplay was left alone.
My second issue with ReTraY is that it recreates several block designs and effects from Gigabyte. This feels unnecessary, given that ReTraY has several great original designs; I would have liked to see a heavier reliance on those.
Lastly, I’m not a fan of the last part being auto. The way it was done is a bit clever for 1.9, but the energy of the part wears off on repeat playthroughs.
I find ReTraY somewhat of a missed opportunity, and I prefer Dima’s other work, but it’s still a fine level.
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sorry about this gang