pretty much the quintessential 'early 2.0 level that's good because it's good'. at the very end of when major design levels had significant resemblance to robtop levels, you can definitely still see geo dom and deadlocked in here but there's a flurry of other ideas and much more ruthless gameplay, using move triggers as god intended for some frankly downright terrifying gameplay. really should be one of those extremely iconic benchmark levels imo, great introduction to what an insane demon can be. one of the first moments i truly grasped what the potential of 2.0 was
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sorry about this gang