When I think of 2003devin, this level immediately comes to mind.
alika is an incredibly simple but well-crafted journey through a style of gameplay that was barely seen from 2.0's release up until then. The usage of move and rotate triggers complements the overall mechanical theme of this level, creating the bizarre machinery that grounds the uniqueness of the gameplay's style.
The visuals personally reminded me of a hypothetical industry's mechanical exoskeleton, something that represents devin's level series pretty well. alika is, effectively, a compilation of his previous levels! Unique elements like the "sawblade scythes", the moving boxes and other moving objects can be found in Downside City, Downside Factory, Downside Industries and Inside City - making alika a great summary of the series to enjoy.
I personally think devin's later levels are better compared to alika, but I do find this level to be memorable and "fundamental" to know as a 2003devin fan, since it marks the roots of devin's deserved rise in popularity.
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sorry about this gang