Review of Magnificent Gaps

by
, 2025-03-14, 21:08:39, Level ID: 110769422
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Magnificent Gaps is a very odd mix of 1.6-style "impossible level" gameplay and modern art-design with similarities to neodesign. This disconnect leaves the level in a really weird spot as neither element fits particularly well together - the very claustrophobic gameplay with the awkward, highly simplistic 1.6 structuring is something completely different from the complex, finely detailed structures and high use of vertical movement generally seen in modern art-design and "neodesign" levels, which just ends up resulting in most of this level's designs not looking quite right. This is most evident to me in the first part, as the structures feel warped and cramped in an unnatural way, and the shapes formed by the layered designs don't look particularly good or coherent because of that. There's also many spots with awkward sections of negative space between tall blocks of structures, which makes the level feel both too claustrophobic and too empty at the same time.

With this said, there are a few parts that do make excellent use of this odd structuring style. My personal favourite is the ship section with the stars at 0:38, since when combined with the clouds there's enough contrast to make the corridor-like gameplay work while also having a very grounded visual element that would necessitate this sort of structuring, being the lines connecting the stars to resemble some sort of constellation. The previous part also does this fairly well, with the single-block-wide alternating light and dark structures managing to make the jagged ship corridors work quite well for similar reasons as mentioned above. However, it's not enough for me to overlook my other issues with this despite the fact that the actual design, colour and effect work in this level is quite solid, so I'd recommend it for Star Rate.

OVERALL4/10
GAMEPLAY5/10
VISUALS4/10
DIFFICULTY75/100
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sorry about this gang