Review of CP Machine

by
, 2025-03-14, 21:15:26, Level ID: 106977741
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Everything about this song screams intimidation to me, so it's nice to see that translated into a style reminiscent of creators like Majacko and Loogiah from back in the day. I always found those levels claustrophobic and intimidating due to the frequent use of huge, highly detailed structures and very intense songs with slower gameplay, and CP MACHINE mostly delivers on those same ideas. I like the subtle orange glow used to highlight some parts of the song, as it not only helps with intensity but also gives the impression that the level itself is incredibly hot to the point of everything glowing orange, adding to the feeling of being in hell or similar. I think this is at its best in the final part, with all the destroyed structures crumbling and at odd angles with pillars of fire sticking out of them. It does feel like the level is sinking slowly into the depths of hell, and I really like the strong progression and song representation it helps create throughout the level.

My main issue is the sudden switch in ideals at around the midway point. There's one part that's completely blue for some reason while keeping similar designs, which could in theory be a neat way to signify a short break in the level, but I think the colouring is too dark and the other structures are too similar to the previous parts which ends up with it just feeling really out of place. Also, the following part has a completely different, more modern aesthetic with lots more flat colours, art-design elements and moving objects that also feel completely out of place for an older-styled level like this, and it unfortunately completely kills most of the progression along with it due to it being right in the middle.

I really like what CP MACHINE is aiming for with its designs, effect/colour work and song usage, but the issues I have with the midsection mean I'd likely only recommend it for Feature.

OVERALL6/10
GAMEPLAY6/10
VISUALS5/10
DIFFICULTY43/100
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sorry about this gang