Orchid Sprite is an exemplary project in showing how to stick to and expand upon a base concept through the length of a level. The blooming flowers at the beginning are used and referenced throughout the level, and the theming is consistent and forefront with every single part having its focus placed on either a flower effect, or elements of flowers and insects in the block designs and backgrounds. The bright pink and gold hues used accentuate this as the details usually have colouring that stands out from the base tone of the part (namely, the dual at 1:21 where the flowers have a very distinct colour scheme not used elsewhere in the part), which keeps the overall contrast between foreground and background effects high and highlights each part's unique setpiece. Additionally, many parts of the level use the rule of threes to guide the eye, where detail is focused towards sections that separate the level into thirds either horizontally or vertically, creating a natural path for the viewer's attention to follow. My favourite example of this is the large flowers in the part at 0:20, as they're unobtrusive but serve well to guide the eye and fill some of the larger sections of negative space.
The gameplay is also clean and exceedingly well put together, with a lot of emphasis placed on movement sync. Most parts have a specific movement tied to a major element of the song, like the dash orbs near the beginning and the toggle orbs in the last dual, which is a nice way to help connect all of the level's elements together and better represent the intricate synths of the song. With that said, I wish this was taken to a higher level, for example matching the icon's height or the brightness of certain details to the pitch or volume of the song, as this is an element I feel is oddly missing considering how much care is placed on the aforementioned elements. I also wish the level had more clear-cut visual progression, because as it is the parts feel like they could appear in any order and not change the overall tone or impact of the level significantly due to them sharing very similar colour schemes, levels of energy and detail. However, Orchid Sprite is still a fantastic level and my personal favourite from ImMaxX1. I would recommend this for Legendary and am highly excited for their future projects.
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sorry about this gang