Kilionix is CUBICCC’s entry to the space gauntlet contest, and it’s a very pretty and highly detailed one. At any given moment, there’s a ton going on here, from crazy effects to multi layered backgrounds, there’s a ton of eye candy to enjoy. While not every part hits the same, certain parts like the first one and the one at 0:45 take advantage of a zoomed out camera and create a scenery that’s larger than life, and it does a great job at showing CUBICCC’s talent in art. The way parts flow together is also very fluent, resulting in a very cohesive level all things considered.
I don’t really like it, though. I think it looks brilliant and definitely deserves an Epic Rating, but there’s a few aspects that prevent me from loving this level. The gameplay is the main one, as it all feels like a big afterthought. So many moments are either unclear or completely blind, and I didn’t find it very fun to play when I couldn’t see own my icon at many points. Secondly, I just think that Kilionix is doing a bit too much. It feels overly flashy with exaggerated camera movements simply to keep people engaged constantly, and it feels overwhelming to me personally. I still like a lot of the effects, but I never felt like I got the chance to breathe while playing or watching Kilionix. At the end of the day, not every level is going to appeal to every person. CUBICCC did a wonderful job on this level, but I personally think things could have been toned down a bit with more of a focus on gameplay.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang