in canon is a great example of memory gameplay at its simplest, but also finest. The gameplay is all laid out in front of you, not requiring you to go through fake blocks with an invisible cube or anything like that. It constantly looks like multiple routes are possible, but you have to memorize which ways are the correct ones to go for over a minute of difficult insane demon gameplay. It’s confusing and harsh, but executed fantastically. As for the decoration, while I’m not as big on it as I am the gameplay, it still looks great. It’s essentially what you would think of from a good neodesign level at that time, keeping things relatively simple, but having enough to keep things super intriguing at all times. The nature of the decoration allows the gameplay to take center focus, which is what makes in canon so good in the first place, so I think it works really well here. It has very nice colors and satisfying effects as well, which overall match the song in a way that’s subtle but extremely effective. Overall, all aspects of in canon perfectly match the style of memory gameplay used, resulting in a super satisfying watch and an even more satisfying completion.
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sorry about this gang