Before reading this review, I highly recommend playing this level if you have Geometry Dash. If you don't, ask a friend if they have it and play it on their device. You definitely won't regret it. I also deliberately wrote this review to be pretty vague if you don't know this level so if you want to understand this review you gotta play the level lmao
experiment is the most forward-thinking and unique level of 2.2, at least gameplay-wise. The way it uses triggers to create unique puzzles that you have to solve in order to progress to the level is absolutely amazing. I'm not gonna say this is how gameplay should be done in a geometry dash level, but it's a near-perfect example of what gameplay in 2.2 levels COULD be if creators weren't focused on spamming obstructive flashy effects, and instead focused on utilizing triggers to create memorable gameplay. The only reason this level isn't a ten is that the clues for the ship orb part were poorly placed, and the last part is not as good or memorable as the rest of the level. However, the way you have to complete the level at the end is absolutely genius.
OVERALL9/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY-/100
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