Have you ever had a level that you played when you were younger that just stuck with you for all those years? That level for me is dorabaebasic7. It was the first ever XL level I played and is the reason I kept playing this game. This level has an atmosphere that I feel no other level now or then could replicate, DORABAE genuinely had a talent when they made this.
dorabaebasic7, as the name suggests, is the 7th installment of DORABAE's Basic series, and was the longest by far when it was released, clocking in at about 2 minutes and 40 seconds. XL Levels weren't that common during 1.9, due to the very limited max object count that you had to oblige by (that being 15,000). So if you wanted to make a long level, and have it still be entertaining and interesting? You had to spare some objects and come up with interesting ideas. Luckily, 1.9 also introduced the use of custom songs, which can keep levels fresh!
DORABAE, somehow, was able to make an incredibly interesting XL level with just under 10,000 objects. The level starts out very simply, with a single color changing structure that keeps expanding, with an occasional spike. However, DORABAE kept expanding upon it, soon there were slopes, then jump pads, then pillar jumps. Despite all being one structure, the gameplay keeps adding upon itself to keep it interesting, despite the song being relatively simple. Then the actual song starts to kick in and we start to see DORABAE's normal style appear. Very basic structuring and decoration, with blocks even being completely empty at points only with pulsing music notes to fill them. However, they made it so every time you entered a mirror portal, the style would change, which keeps things interesting! Looking at it now, the decoration might not be that special, even during 1.9, it looks sort of outdated. However the bright colors and song help to keep it interesting.
The level continues to use DORABAE's classic style through the very basic, yet fun, gameplay, until the wave part hits. This part, like the parts before is still relatively simple! However, that's not out of place for a DORABAE level, they're able to take anything and make it memorable. This wave simply alternates between black and white, in beat of the song, and then switches to red and green and does the same thing. It's a simple tactic, make the player click to the beat of the song because it's interesting and fun! It's really easy to do, but this level just NAILS it, and I think it's because of how memorable the song is, but I'll get more to that later.
Now we get to one of, if not, the most memorable part of the level. The giant alternating checkerboard structures. It's extremely simple, simply being two giant blocks with a bright yellow and blue checkerboard, but that bright neon aesthetic fits perfectly for this song and also grabs your attention, switching to a very fast black and white flashing during the auto parts to sync with the song, before switching to pink and blue. It's a simple idea but DORABAE is able to execute it extremely well and shows off how your level doesn't have to be everywhere for it to be memorable.
The next parts are relatively barebones, being a ship part with normal decoration and structuring, and a UFO using the bush blocks, but it's still very fun due to the song. Then we get to my personal favorite part of the level, the ball part. This ball part literally brings you up and all over the place, sending the camera up and down into the unknown with the usual very bright colors. It's a super memorable part and sticks out super well to me.
Then, possibly the most memorable part in the whole level. You fall back down to the ground and the structure before you is just a moving rainbow that you jump across. It's super simple, but the flashing rainbow captures your attention very well and is SUPER smooth, especially since moving objects weren't in 1.9.
The level ends soon after, with one final wave part and the last cube. Now, this level seems very minimalistic and simple, why is it so memorable? I think it's in combination to the simple gameplay, simple but effective visuals, and the song. I can assure you that most people who played this, this was their first time hearing this song, and it's REALLY good. The circus remix is extremely fun to listen to, and having this super basic, repetitive, and yet STILL fun gameplay, along with these super bright visuals creates a level that I don't think anybody could forget. The level uses the whole song and I think has associated itself with the song for possibly forever. This level reminds me of old times where levels could be rated simply off the fun factor, it didn't have to be extremely special visually, it just had to be fun and fit the song super well, and I think that's why this level stands out so much to me and everyone else.
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sorry about this gang