Review of Dead Of Night

by
, 2025-04-16, 23:02:29, Level ID: 117297448
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says...

I hate to say this but I honestly feel like platformers are way easier to get a higher rating than regular levels and so I need to be more strict with how I rate them. This level is so long it has such a huge opportunity to be the best level ever made. So with such a massive level I need to be as strict as possible. So how good is this thing? I watched the full level showcase with my friends and we all think it's great, but it's definitely not the best level ever. However, I do think this level does a lot of things right. It has a lot of fun and doesn't take itself too seriously. It takes a lot of inspiration from other fan games and has a lot of meme or troll levels, which I absolutely love. I think it improves the level actually. But it also has a lot of serious levels, that are really cool and very well made. The other types of levels mixed in throughout all of these are a bunch of cool little needle rooms. I don't actually think this is a bad thing though. I think the slightly generic needle rooms act as little breaks from the super cool joke rooms or the really serious or horror rooms or you know basically all the super hype rooms that you go "Woah that's so awesome!" I think these little needle rooms are good intermissions from the cooler parts and they still serve a good purpose because a lot of them have cool mechanics or some little gimmick to them. I would also like to mention the fact that this was made in only like a year is very impressive to me. It may seem like a lot of time to other people, but I personally think that getting all these creators together, having them all create their own cool levels, and putting them all together for this super mega platformer museum is just so cool. I also think that this level is supposed to be about a dnt trip is really fascinating. All the weird levels and randomness found in this level makes sense now when you think about it. I really can't imagine how crazy that would be but I think the idea of visualizing it through a megacollab in geometry dash is one of the best ideas for a level ever. I also really like the ending animation of going back home after the trip is over is a nice touch. As you come back home and get in your cozy bed, you are reminded that everything is going to be alright. As a platformer level, this is the absolute best as of right now. Nothing comes close other than maybe The Abyss. I think there will be better levels in the future but it may not be for a long time. We'll just have to wait and see.

And for the people who are complaining about how many objects there are or that they can't run the level, I would just say I don't think that those are reasons to give this level a low score. This website should be more about the art than playability. That is why so many of the levels I've rated high are not good to play in the slightest. I acknowledge that. Most of the levels I rate are honestly terrible to play, but there is something else to them than just trying to beat a level after 30 minutes and getting my 10 gold stars. I like to look at the beauty of a level and appreciate it as an art piece.

OVERALL8/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY-/100
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sorry about this gang