Review of dorabaebasic7

by
, 2025-03-15, 18:46:25, Level ID: 2952064
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says...

dorabae-basic7 is my definition of joy, it uses objects in a very simplistic way but still in a way I haven't seen anybody be able to do except DORABAE, thats their flavor they've been putting in pretty much all their maps, very identifiable objects and very interesting color choices, their maps are always a blast to play from start to finish and I think dorabae-basic7 is a great example of that.

dorabae-basic7 is a playground of ideas, dancing gameplay and flashing, saturated colors to show off its intensity. Each note and beat of the song is expressed in very interesting ways, the jumping vibe with the ufo, the flashing checkerboard to reflect the crazy circus, and simply just the overall progression.

I especially really love the progression throughout its 2 minutes and 40 seconds duration. The beginning, being the obscure part with its boxed stars and very slow gameplay, has each click quite the distance from the other, but you slowly start to sense that buildup as you approach the bounce pads, upward staircases and the quick beats of the song, the colors suddenly darken from that point as you approach a corridor leading to that bright, red, eye popping pulse as you fly with the ship passing obstacles far away from each other, that feels so incredible, you start to sense that anticipation when you're just 15% on the way through. More and more colors start to flash and appear on the screen, filling the blank saws and corridors the same bright color as the background which feels really cool, it gives that sense of expansion where colors pop out and splash on the obstacles, after travelling an obscure, calm space that gets tighter as you go on. Not every structure of course has its details invisible but it doesn't give away that feeling any less.

The more you progress the more colorful the aesthetic becomes, contrasting colors within the flashes as the wave dances to the song, the dancing floor with the crazy bounce pads and jump rings that dance to the song as well, the pad corridor in particular with all the flashes happening feels very powerful and is reminiscent on how intense a circus performance can get, something like jumping a flaming ring, it gives that part power and the map as a whole an identity which I find amazing. Everything goes with the song as it still grabbing your attention to the gameplay, everything is just so joyous and playful with its ideas, joy fills my body every time I get to that point even though its not even the climax of dorabae-basic7 yet.

The colors seem to darken suddenly with the joy lingering there in the background, the dark ball part with the rainbow blocks, the dual ship with the bright colors and fluid gameplay. Something seems to be charging..

Suddenly all that energy is released when the giant slope launches you, flying in space, and flashes start to happen to introduce the beautiful chaos until hitting the bounce pad, everything after is filled with rainbow, including the stars you've been flown into. The pure amount of happiness this part brings me is unmatched to any other, the wave does it beautiful dance again as you approach the ending. dorabae-basic7 suddenly returns to the same aesthetic in the beginning, except that its filled with rainbows and joy, the whole map was progressing into that point, it was becoming too colorful and too playful to where everything you've run past into has been pulsing and charging in the background, to flash all the colors happening in the current part, thats so incredibly effective. The ending is also very memorable, ending off the fun experience with the player dropping from the slope, just syncing perfectly with the ''boingy'' sound in the song, thats awesome.

Easily my favorite map of all time, and what influenced my creating style the most, I was so inspired by dorabae-basic7 that I would just draw my ideas in a sheet of paper and feel that I am creating a dorabae map before I got the full version of the game and the access to the editor, thats how long I wanted to make my own basics. Even though I still value my identity the most, creating like them was what I always wanted to do and I'm glad my vision eventually came to light.

OVERALL10/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY5/100
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sorry about this gang