Review of Next Yesterday

by
, 2025-03-15, 19:55:34, Level ID: 60128772
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says...

(Completed in 2/23/25)

I noticed that this level got an update that is vastly different from when it was first released (I don't know why or how), so I am going to talk about the version I played here. This is a cool and unique concept for a level. It being a solo designed like a 2.0 megacollab, in which the creator perfectly mimicked each part with another creator's style back in 2.0, as if it was from that said creator. It really show how truly talented Ilrell can be as a creator, and with these effects you'd see back in 2.0 levels, it does give this level this chill and vibing tone that works well with the level's design. I'll also give it credit for the fact that it even does play like a 2.0 megacollab...which I don't really mean in a good way.

Not downright terrible, but as per usual 2.0 megacollab problems, it is noticeably unbalanced with each part playing vastly different from each other. Parts are way harder than they should be, mainly the AbstractDark, Maboflo, and Serponge part. Other parts are just downright lackluster, like in between those parts there's literally a robot section where you do absolutely nothing. And with all these combined in a two and half minute level, it makes this so boring to play from 0% when you spend one minute with every attempt just to constantly die at any of the hard sections in the middle. It actually ended up being less therapeutic and vibing, which I wanted it to be, and more tedious and annoying the moment I started getting unlucky with it.

It's a nice level conceptually for how faithful it is to 2.0 megacollabs, but I would rather have fun with other levels than those types of levels again. Maybe the sequel will be better to play.

Total Attempts: 71

OVERALL5/10
GAMEPLAY4/10
VISUALS7/10
DIFFICULTY12/100
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sorry about this gang