solid enough flow level, the designs are slick and i especially like the colors. the gameplay is also pretty decent, having some rough balancing but overall keeping up high energy up until the ending. my main problem with this level lies in its progression, as it fails to work in tangent with the song very well. for example, the beginning of the ending part is super bright, while the very ending is much darker, but the song fails to switch up to represent this change. it feels like parts are just meshed together without much thought, and thats a real shame because i think this level has potential to be a really great flow level all around. i had fun beating it though so whatever
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang