I've been tracking AudieoVisual's creating journey for a couple good years now, his previous hardest level, Dirty Work, was really fun in my opinion, so when I learned he was making an extreme I had to check it out. After sitting through a lot of the streaming marathon as he built the level, I was so prepared for this level's release. At first it seemed really, really good. The visuals were on point, the effects were cool and trippy, and the gameplay flowed well. The more I practiced though I learned some parts were not that enjoyable. The first ball dual thing feels really awkward, many clicks in the second part altogether are pretty awkward. Then we move onto the wave, which was.. okay, I found the first few clicks really annoying because of how it was structured, and I died to that pink dash orb many times. Besides that the other clicks were fine. Then there's the robot, which was easily the most frustrating part of the level for me. Something about the orb + pad clicks felt so inconsistent and I wasn't able to get past it. I died at one certain click way too many times that was necessary (probably a skill issue), which kinda bumped down the enjoyment for me. Thankfully this level drastically improves past the robot. The dual is straightforward, which I am thankful for considering the insane visuals in this part. The final ship is a great climax and feels really in sync with the song overall. I would also like to say that Audieo has such a good creating process for his levels. Watching him slowly put together his final vision for every part was quite satisfying despite.. a lot of trial and error. This level is a joy to watch, not all that fun to play, but I had a decent time with it.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang