A level that shares a lot of parallels with Retention in terms of pacing and balancing. But while Retention makes up for its slow start with fun and interesting gameplay before ramping up the difficulty, Colorful Overnight unfortunately suffers from a very, very slow start with not many upsides. The majority of the level is a predrop that relies solely on its visuals to keep me from getting bored. And although the visuals are flashy and very impressive for their era, it's not enough to excuse how annoying it is to play through a minute of easy gameplay with occasional hard timings just to die at a bug in the drop.
The drop has bugs to worry about. The orb ship click and the ending dual cube sometimes don't work properly. It's honestly an impressive level - a classic - that needed to be 15-20 seconds shorter.
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sorry about this gang