This level is super weird. It struggles to really know what it wants to do. It throws in so many ideas, but fails to execute them properly because of course, they don’t have enough time to develop themselves. The 1st half is your neuro-typical pixel block level which yeah, it is well made but like, it looking like 76% of all the 2.2 levels feels safe and underwhelming, especially for the finale of the NCS event and also for a « mythic » level. The 2nd part I guess is where they try to make you escape the arcade and uhm… yeah it’s cool but it falls into the problem that 21% of all the 2.2 levels have, which is giving more attention to be as visually impressive as possible, at the cost of consistency, progression and even gameplay. The worst part of this level has to be the part where you play those « mini-games ». Bruh, I don’t think you can even call them QTEs bc you literally just need to spam the button and also, why are there not mini-games for each of the levels??? Like why only these 3 ??? AND WHY DO WE ONLY NEED TO SPAM TO PASS ALL OF THEM??? WHAT’S THE POINT??????
Yeah, this level is very average, it is well made for sure, props to the creators, they definitely know one thing or two about the editor, but I thought that after all this experience they would deliver something way more interesting than pixel blocks and "free 1 million views on YT"-type level
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang