Not the best megacollab, but the level most suited to being a blockbuster directed by GD's finest host. The most impressive thing LIMBO does is use the vastly differing visions of its army of creators to assemble a series of trials within its vast and disorienting setting. It's for this reason that I'm glad Mindcap seemingly gave everyone the green light to run wild with whatever hyper-detailed, decadent, flashy puzzles they could come up with; unfortunately, not every creator made the most of this opportunity. In a somewhat amusing manner, it is the tedious coherence of some of these segments that makes LIMBO somewhat fatiguing, and not in a way that would contribute tonally.
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sorry about this gang