Trinket by razGMD has a decent execution, being a clean modernistic level containing some different designs throughout the level.
At first point, whole level feels really clean in a way it has nothing intrusive or annoying for a player. Being intuitive and understandable for its difficulty, being also well balanced on almost every aspect of a level. I still want to point out some things like the lack of indicators after first part and over the rest of the level, it's not annoying but for example. Considering 0%-20% part contains these but not 50%-70% makes level in some aspect feel unfinished, but as a detail it would be nice to see continuity on it. Also helping to see parts less empty in case these are, but i feel this level has a great balance between all aspects as i said before, just needs a better consistency.
From 20% to 45% we have a ball part which contains a really nice design, also using an amazing color palette. I'd like to point out here how it uses the song with some details like the background, or some little pulses the whole level contains as well. This part is with difference the most remarkable one in the level, but also making it feel way too different from one part to other one. Leading to what i mean with level needing a better consistency between parts, not about style or designs at all. Just about details, this part doesn't feels empty at all compared to these short parts between 50%-70% where cube goes to the background gameplay. Tho, these parts are interesting and well executed too as an idea. These transitions does work well here but maybe it lacks of details to feel consistent at all.
Last part is really well made! Like the first one. Has a decent quality which makes the beginning and the end have a nice contrast and equality about details, i'd also love to see some more things like indicators here. Not to help the player at all, because level is by itself intuitive, but to make it not feel empty, instead consistent. In a general view also, there are a few animations that might need different easings to fit the style in a better way, some movements feel too quick for level purpose and even for song usage.
For this being the first razGMD level i see, seeing this before its release in Viprin + Paste Discord Server has things to point out for future projects, but razGMD did a great job here. Not leaving at all from the style he wanted to give to this level, also having a decent gameplay for its difficulty requested. I'd love to see more from him, there's a big potential in his hands to make unique levels on any style he wants to adapt.
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sorry about this gang