"it doesnt even work"
-Akira Kurisu Kurisu Akira Kurisu
It's 2017. DollarC has just uploaded a preview of Sunix's upcoming "Unnamed Circles" megacollab. Set to be harder than Sonic Wave, with a great song, high speed and intense waves, some crazy orb gameplay, and the one decorated part so far is great. This is going to be something special
It's 2020. "SoulBreaker" is finally out, apparently, and oh my god it sucks. How do you make something this bad. Was every single decorator aside from ItzSept blind??? Most of these parts aren't just "oh they're amateur creators without much experience" bad, no, anyone can look at these and immediately see that they're ugly as hell. All the basic rules of visual design and even comprehension seem to have been thrown out the window while unpleasant gradients are allowed through the front door. Negative cohesion between parts. Visual bugs show up all the time, much like how the gameplay is full of its own bugs. You really gotta question how this many people simultaneously looked at what they made and thought "yeah, this is good enough" all within the same level.
If you asked me to pick a level that needs a remake, this would definitely be near the top of the list, just a complete wase of potential
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sorry about this gang