It's far from difficult to have fun playing it, but I'd be much more willing to look past the technically-limited nature of Revolution's once cutting-edge effects if there was even a semblance of a unifying theme or aesthetic behind them; that just isn't the case. With retrospect it's clear Revolution shares more in composition with pre-1.9 levels, tragically subverting FunnyGame's intention to demonstrate the potential of the game's most influential update. Mind-blowing as I'm sure it was, patrons of 1.9 would have to wait just a little longer for the true revolution.
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sorry about this gang