It's one of those levels in which I take one good look at a post on Twitter, and then I'm just fully convinced that I wanna try it out myself. SayItBack is quite the visual marble, and it definitely feels the most apparent. The effects in this level are unlike any other effect that you'd normally see in a GD level. It's genuinely so crazy good. Each transition from part to another is complimented by an effect, and it goes over the top quite a lot. This is just me saying this visually, cause gameplay wise... oh boy, this level is a learny level landmine. It's really just a matter of knowing when to click, especially in the robot part where the arrow indicators tell you how much you need to hold when jumping. Sometimes it's either one click, other times it's holding. The gameplay in this case scenario, yeah it's hard but at the same time, not really all that intimidating. I'd say SayItBack really is a very effect heavy level that compliments quite the learny gameplay. It's very cool on a visual aspect, and learning it can be fun.
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sorry about this gang