Review of Dead Of Night

by
, 2025-04-26, 04:25:30, Level ID: 117297448
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Dead Of Night is tough to describe, because the sheer scale of 64 individual levels puts it in a league of its own in terms of room platformers. Before talking about the individual levels, the single thing that I think makes this concept of a massive, multi-level room platformer work at this scale is DON's level select. The UI is smooth and intuitive, and the ability to select and practice individual levels is incredibly helpful to players attempting to tackle this level's 2+ hour playtime. I love how each level is given its own portrait and title card - giving players a glimpse into what each one offers can be a really nice way to help them pick where to start, or recognise ones they already enjoy. Every single creator is given their time in the spotlight, in a way that's still intuitive and approachable for the average player due to the menu UI's design.

The individual levels themselves are generally high quality, but each one tends to stick to one specific idea such that almost all of the individual parts stand out from each other. I particularly like the mouse pointer gameplay and constant early internet culture references in mbed's part, or the complete gameplay innovation to make a playable version of Fortnite in Culuc's part. Every single part has something to offer, making this behemoth level never really feel stale during playtime - a massive achievement considering DON's length.

I really have no complaints with this level. Limitations surrounding object count causing memory leaks and the overall massive playtime mean that I do agree with the Feature rating it received, but this is an incredibly well organised experience that feels like a tribute to everything that the GD community has accomplished. There's something here for everyone, and I think that is quite awesome.

OVERALL8/10
GAMEPLAY-/10
VISUALS8/10
DIFFICULTY-/100
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sorry about this gang