I would be able to overlook the playing experience being pretty tedious if the way the album covers were used felt novel or interesting, but that most of the creators didn't go any further than using album iconography as block design feels pretty unsatisfying. Not that every single one had to be some super clever implementation into GD - Promises, Kid A, and Selected Ambient Works lend themselves well to being used as structuring with how sharp and iconic they are, but plenty of other parts don't seem to have anything to offer past mild amusement or satisfaction at their inclusion. And there were some total gimmes here that would have been pretty fun. What do you mean the player doesn't flip and take Carti's place on Die Lit? What do you mean I don't jump on the radio waves of Unknown Pleasures until they assume the correct orientation? We couldn't figure anything out with The Dark Side of the Moon? A lot of this level just feels cheap at the end of the day, like Nantendo for a slightly older audience.
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sorry about this gang