Ironically a trainwreck of a level; the aimless mess of ideas present here leaves it being incredibly dissatisfying to play or watch, and it somehow gets worse throughout its runtime. The story is seemingly completely meaningless, and the camera movements in plenty of spots feel extremely jarring. The cutscene of everyone watching the trains crashing feels incredibly random and abrupt, and is full of poor layering errors on the icons. The colours feel washed out, and the block design feels unpolished.
By far the worst part of this level, though, is its gameplay, especially in the second half. It feels like the level is just taking you wherever it wants to, without the player meaningfully interacting with the gameplay. This is especially evident with the ufo section having the player pressing green orbs to suddenly flip direction and then back again, although these issues are across the whole second half. This not only results in a poor playing experience, but makes the level visually feel disgusting to look at even in a video.
It's fairly obvious this level was rushed for the christmas deadline, being entirely proven by this level's catastrophic release, with it having several ways to skip significant parts of the level (some still remaining!) and being updated with a start position at some point, making the level completely impossible for some as event levels can't be reloaded by the player. The song is also incredibly grating, and with song representation being an important part of Geometry Dash, I understand these conditions didn't exactly help Noel Electra be a better level. Even so, just because I know why the level's shortcomings exist, it doesn't make them any more pleasant to experience, so I'm very confident calling this one of my least favourite levels of all time.
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sorry about this gang