I've mostly mellowed out on this level. I used to view this level as a "message to creators", which, if you've played the level, you can see that its a very toxic and troubling message. If you haven't, I think of the message as being something like:
"You shouldn't create, because what you create will never be good enough. You won't get the attention you deserve, people will hate on your work. When I create levels, I want to heal and inspire people. But I feel as if I can never do that".
TMNGaming puts so much emphasis on wanting to "inspire people" as his main driving force for creating, and I think that's precisely why he feels so miserable throughout this level. That is also why upon initial playthrough, I vehemently disliked this level's existence because it felt like it was sending a very pessimistic message to creators and artists. Looking back, I think of two things.
1). I really vibe with this more as TMNGaming's mental time capsule. Maybe he did want to influence people with this level, but I think retroactively, and with the passage of time, it serves as a really cool glimpse into the intermediary period of an artist's thought process.
2). The GD community actually didn't understand the message of this level at all and thought it was just "creators work so hard for us, we need to treat creators better". So I guess it was all fine in the end.
I don't really know if I still like this level much, just cuz I disagree so much with the viewpoint. But I can respect its existence. Oh yeah, also the gameplay kinda sucks haha.
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sorry about this gang