Even though this is probably not the first time this has been attempted in the modern era, it's still interesting to see someone try a multi route style level at that time.
Gameplay: It's mostly linear with a few short split path sections, which goes on up until the last third of the level. I feel like this could have been taken a bit further taken the name but i'll pass on that. Pretty standard all around but unfortunately i did find a few moments to be quite unbalanced and a few parts do make use of the "touch all the orbs or i kill you" gimmick.
Decoration: Simple and effective deco from Zhiana's early neodesign style, and i like how it differs even in the split paths, although i'm definitely not a fan of how most the pulses are just full white screen flashes.
Overall Rating: 6/10. Quite flawed but still a bit decent.
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sorry about this gang