Holy peak, this level's atmosphere rocks. GP works so well with the song and deco, I felt like I was transported to another plane of existence. But what I especially love is the theming and the progression. I thought this level was kind of random to me, but asking Saturno himself surely changed things. A journey through the cosmos to meet the Goddess of Fortune is a unique idea for a space-themed level. For the first 15-20%, it's not that special, and it might even be a bit too bright, but after that, it becomes an ethereal experience. Travelling across the stars and meeting all sorts of cosmic entities is so cool. It plays super well, too. That swing section is one of the best swing sections in the game. Saturno could have used a ship, but the usage of the swing gamemode is perfect here to emphasize the weight of the part. The final part, where we ascend as a robot to meet the Goddess of Fortune as the souls of the dead (I think) surround you, is also top-notch.
Definitely should have made it into the Space Gauntlet, and I wouldn't have gotten mad if the level got mythic, because it's just that good. Luckily, Alien Dream Emulator dedicates a segment to this level that is pretty good (I cannot talk about any Space Gauntlet entry without glazing Alien Dream Emulator). I really want to say that Saturno is one of the best 2.2 creators, but for that, I want him to create something of this quality. I know that's hard, and he's pretty new as a creator, but this level proves that he's capable of a lot. I love this level so much, and I hope we get another banger from Saturno in the future.
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sorry about this gang