Very cute and really intriguing decorations. I really wanted to like the blind gameplay idea but I just kind of felt like the parity between the blind gameplay and the visuals were non-existent, so it really just becomes a guessing game. It would have taken this to another level if the decorations gave indicators of what you're supposed to do (maybe they exist but I haven't been able to see them).
On that note, there's so much potential in a level that revolves around the theme of "blind faith". Imagine what you could do with that theme both gameplay and visual-wise? I think Crossroads is a step into a really interesting direction, but only like a baby step.
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sorry about this gang