It's probably useful from a developer perspective to ease new players in to new mechanics at a more gradual rate than one per level, but Base after Base plays it so safe gameplay-wide despite the upbeat, arrogant tone of its structuring that it fails to impress as a whole. The player movements are just so limp in 80% of the level.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang