The difficulty drop required to facilitate the introduction of upside-down ship gameplay leaves Jumper feeling off, but it was probably doomed from the start with how awkward the pairing of daunting structuring with such an overly naive soundtrack is. This dissonance leaves Jumper without a captivating tone or setting and the difficulty's far too easy these days to be memorable in that regard. It's still one of the best top 1s, so that's something.
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sorry about this gang