Ivorystar Waltz is, as far as I'm aware, the first level with a fully-fledged advertising campaign behind it. The details of this campaign can be found in the document accompanying the level, and the extent of it may be gleamed by either looking up "Ivorystar Waltz" on Twitter or by simply scrolling through UmbraLeviathan's Twitter account. In doing so, you will find hilarious memes such as this—with the document conveniently linked in the replies, just so everyone knows what the deal with this level is—alongside tweets from 7ak, NWOERL, and, weirdly enough, the Restoration Union's gimmick account for interesting GD facts, all proudly boasting the level's ludicrous and shocking sample count. Shocking? That's exactly what it's meant to be. Reading the document and skipping past all the corporate-speak, you will find an explicit declaration that the entire reason for this marketing campaign is to cause controversy, which is funny to read in hindsight, because by all accounts, this strategy was an utter failure. Despite the massive number of people who offered a helping hand behind the scenes, the advertisements for this level received very little attention, let alone hate. I vaguely remember someone getting really mad that a level of theirs was sampled, but unfortunately, I cannot find the tweet in question. In any case, the controversy did not help the level stay afloat, and by its release, it was largely forgotten about, in spite of the best efforts of the Marketing & Promotion team. For the record, I do not care about any of the "ethical concerns", and I think it would have been perfectly fine even if the samples were left completely uncredited.
When looking at the level itself, it's obvious how much Umbraleviathan attempted to pump up the number of samples used, to the point that all the different design flows merge together into a cacophonous soup with only the vaguest hint of direction. Combined with the "cinematic" song, the level feels almost naïvely clueless about all the clashing elements within it. I feel that this surreal aesthetic could have been stirred in a better direction with smarter composition and progression, but it's evident Umbraleviathan was more interested in the spectacle of it all, of having a level that so flagrantly violates common creating norms, that the actual level serves as nothing more than a cudgel to advance their ideology. In fact, that's exactly the case! The document even labels the section regarding the intent of the level with the header "Purpose and Agenda". What a waste, really. Sampling in GD could go so much further if its whole purpose wasn't just shock and awe.
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sorry about this gang