Though certainly not the most fawned over or despised Space Gauntlet level that placed in the top five, Alien Dream Emulator is certainly the most inconsistent in execution. It showcases some incredible ideas, mainly in the first half, but fails to deliver what could have been an absolute masterpiece due to its glaring shortcomings. Directly proceeding some of the most breathtaking and unseen landscapes ever made, Alien Dream Emulator throws all of this built up atmosphere of mystique and surreality to go all in on trying to capture a hyperrealistic intensity. Despite this certainly not being an ineffective showing, there is undeniably some missed opportunity at the drop to create something further evocative of its namesake "Alien Dream Emulator" rather than just the glowing surface of a star. Unfortunately this is not the greatest consequence of the time crunch this level underwent. Paying homage to all the other entries in lieu of coming up with unique alien designs makes me unable to help but wonder if this decision was worth the complete sacrificing of block decoration, structuring or even structurally functional gameplay without the use of invisible barriers to correct its imperfections. These issues are unfortunately large blemishes on the level's otherwise unmatched ideas in Geometry Dash's current high-profile creating landscape, and it pains me for this to be the case since I really do adore the consistently high execution of its ideas in general, but alas its ideas have holes too large to ignore (7.5)
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sorry about this gang