When I beat this level I thought it was pretty fantastic, but in retrospect I missed how brilliant it really is. Jino makes a lot of really bold choices, from the color scheme, the precise and technical gameplay, and the final quarter of the level exploding in intensity. I wish the first three quarters were a bit more balanced in difficulty but the fact the finale is the easiest part while ramping up the ante to such an extent is so impressive--really, all of the gameplay is super impressive in this level, and the fact it balances chaos and near-constant timings with playability is insane--I'm inclined to call it some of the best gameplay in the entire game. I really appreciate all the little details in this level that bring it to life: nods to rhythm games, like the top of the swingcopter, all of the transition parts actually having gameplay and contributing to the flow of the level, the fuckin "jump!" sign in the last part, and a ton of small effects throughout that really showcase the care that went into this.
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sorry about this gang