CraZy III has stuck with me for a long while, which is strange considering how before it dropped I wasn’t too hyped for it.
I feel like the quality I like about this level most is its transitions. I can tell DavJT had fun trying to figure out ways to connect each part while still keeping the circus theme. The balloon transition still is one of my favorite transitions in the game actually, and it somewhat inspired some transitions in my own levels. Personally I value levels that inspire me since with so many levels getting released every day I just can’t remember a lot of them regardless of their quality. I suppose this is an example of bias, but I’ve grown to not care about that as much.
Admittedly the parts in this level could be more connected but the randomness matches the weird stylistic changes in the previous two levels. I personally don’t have many thoughts on CraZy III being part of a series since CraZy and CraZy II are not really as memorable for me as this level is.
Still: love the art, the transitions, and the way the predrop works with the song.
The elephant in the room is the fact that the level only has one part of the drop, and honestly I’m conflicted. Overall, it doesn’t really make a whole lot of sense since the entire level does a really nice job at building up tension. The part we do have looks fine I suppose, I like the little animations like the boxing glove and the blocks exploding but it would be cooler with more stuff present.
Discussion about the final drop is also where the gameplay comes in for me though, since I personally loved the nerves I got at the quiet slow part before the drop and adding more level may have made the level less stressful. I also don’t think I would’ve enjoyed an xender game style bossfight at the end either, since in the previews I don’t really think it looked as fun as the rest of the level. I suppose I wouldn’t know since that’s just based on how it visually looks, but I just generally don’t like open space dodge simulators as much as I like the boss that we got in the final level. The bossfight in the current level doesn’t really feel jarring, and it fits in quite nicely with the flow of the part.
It was probably because of the nerves, but I really enjoyed the gameplay of this; not really much in specific I can say. I know a lot of people find this boring to play but I just didn’t struggle that much with it. It’s a rare scenario where timing gameplay felt satisfying for me, and honestly I’d say this is the most enjoyable of the trilogy.
While it may be slightly unfinished, CraZy III has still greatly helped to evolve my standards for transitions and theming today, so I like it.
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sorry about this gang