No Time is a level I made on the fly after listening to a random newgrounds song, making a layout, and just randomly deciding to decorate it with no plan. In most cases, going into the creating process with no vision in mind is a horrible idea, but I did manage to somewhat pull it off with No Time. Gradually ideas came and went as I spent a year on it, and I got it to a state where I felt I had put enough work into it for the visual quality to be consistent. I ended up trying to attach a much larger idea to No Time solely through the description on my video, which I’ve come to dislike. I claimed this level was a “scrapbook of ideas” when in reality No Time very much panders towards scrapping ideas for the sake of standards. No Time is alright if you look at it on the surface, but when you look deeper into it you essentially realize it has no depth at all and is scrambling to pretend it has any. Some technical aspects of it are a bit impressive, such as the notebook credits at the end, but there’s still much to improve upon. At least the transitions are quite nice actually. I’m somewhat proud of this… but also not.
The gameplay is where a lot of the main issues occur, since the layout I decorated was entirely off-sync to begin with. Many people have complained about teleportal spam and the level feeling janky, though I can’t fix this since I’ve played No Time so much that I’m genuinely just too consistent at it. To me it’s extremely fun, but it seems like that isn’t the case to others. Whatever the case No Time is something that just needs to be left in the past.
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sorry about this gang