Clutterfunk's industrial aesthetic is impressively captivating for how primitive it is, but the middle's a real mess because the song's drastic shifts in tone don't correspond at all to the gameplay; the mini ball can be forgiven for tutorial reasons, but the subsequent ship corridor littered with saws is way too casual visually and is accompanied by a lull in the soundtrack. I'm also not sure how I feel about the back third being so open structurally, but I do like those flying saw-machine-stairway things, those are cool.
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sorry about this gang