ARGIBI is yet another example of a platformer level that feels too good for Geometry Dash. The entire level centers around the color-shifting gimmick lifted from the Flash game Primary, but directly acknowledges this rather than trying to sell it as an original idea. This mechanic seems misleadingly simple at first, but is constantly expanded on throughout the level in exceptionally creative ways.
That being said, my biggest problem with this level is actually what it chooses to lift from the source material. I played through Primary after my initial completion of the level (again, props to 7rodo for encouraging players to check it out!), and felt as if the level design was mostly carried by the blue color. The other abilities (invincibility and fire) have nowhere near as many interesting interactions, compared to the ice block which consistently led to satisfying puzzles and level design. ARGIBI, of course, uses these exact same abilities, and certain sections of the level (e.g. the part where you can no longer shift colors, and the ending escape sequence) really highlight just how little the green/red modes have going for them. I believe this was a heavily missed opportunity for more interesting powers, that could maybe mix in vanilla GD mechanics such as gravity changes or teleportation.
Fortunately, the rest of this level absolutely slaps. The overall gameplay and progression is extremely smooth, and I never really felt like the level was reusing too many ideas. The visual style is super clean, prioritizing gameplay clarity while still leaving plenty of room for environmental storytelling. It's far more detailed than the visuals in Primary (and the other inspiration, Nitrome Must Die) and isn't afraid to do its own thing. In particular, I love how much the "rot" contrasts the otherwise bright and modern-feeling environment. It makes the player feel uneasy while also clearly highlighting dangerous gameplay elements.
I also really enjoyed the two boss fights in this level (optional one included). They were definitely on the easier side, but I usually prefer that since I play these levels for the platforming aspect and not the fighting. The CEO fight in particular had a ton of personality and super fun attack patterns, and overall checked every box for me. It could be argued that the boss fights should force you to shift colors more often, but I think that would have been overwhelming so I'm fine with simply using them for toggling platforms.
All in all, ARGIBI is extremely well executed and very fun to play through. The entire setting for the level feels super alive, and the interactions with the CEO genuinely made me smile. Normally I'd compliment a level of this quality by saying that it could stand as its own game, but in this case I think its defining mechanic is too blatantly similar to Primary. For a Geometry Dash level, though, it's perfectly fine and I'd say the Legendary rating is well deserved.
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sorry about this gang