Review of ikaros

by
, 2025-05-09, 16:24:40, Level ID: 61890877
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While not all that original or interesting, Ikaros still has consistent decoration quality between parts. Not really a whole much I can say about the decoration however, since I’d much rather talk about the gameplay.

Ikaros could be fun; playing each part individually is pretty awesome. The predrop is incredibly boring due to it carrying a good chunk of the level’s hard parts, but it would be tolerable if the level just wasn’t as long as it is. The drop is very consistent as long as you get past the first part of it, which isn’t bad but simply just harder than the other parts. The quality of the gameplay tanks heavily after 60% though, so I just really wish it ended after the drop. It’s littered with bugs or jumps requiring very weird precision to set up such as: the slope jump at 64% being stupidly tight and probably the hardest click in the level, the ufo at 73% sometimes just launching you into the ceiling if you don’t hug the spikes at the bottom, the jump after the blue pad at 77% just breaking if you don’t approach the previous orbs with a very weird setup that isn’t even fully consistent, and the wave at 88% being a little weirdly structured makes it extremely choke-able especially when you’re over 3 minutes into the level.

As I said, Ikaros COULD be a good level, but the inconsistencies in the current version just bring this level down a lot for me. I hope in particular something in the future happens to the 64% slope jump, since that just feels ridiculous to play. Since 0%-60% is (somewhat) fun, I won’t give it a horrible gameplay score though.

OVERALL4/10
GAMEPLAY3/10
VISUALS4/10
DIFFICULTY-/100
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sorry about this gang